Runs The Legend of Zelda: Ocarina of Time
caps at 10 FPS
What happened
Game works fine other than it gets stuck at 10 fps. It's almost as if it had a cap. In between loads I see spikes to 60fps. I have tried lowering the scale down to .25x and it is still only going up to 10 and being steady at 10fps. It is not going up or down.
How far they got
Pressed new game and looked at cutscene
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders off.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 5600 6-Core Processor
- GPU
- Intel(R) Arc(TM) B580 Graphics
- GPU driver
- Intel Corporation 101.9150
- Operating system
- Windows 11 Version 25H2
- RAM
- 15.9 GiB
- Graphics API
- Vulkan