Loads The Legend of Zelda: Ocarina of Time
Breaks linux version
What happened
sometimes it will allow you to move around, shader compilation is so abismally slow that it is like playing at 1 fps. This build should be considered for windows only. not only does it crash, when it crash it takes the gpu driver with it and nothing that requires the gpu will work until reboot of machine. 116 works very well, has the same graphics improvements but doesnt perform like a baked potato in a sprinting competition.
Dont use the new expirimental pin thread option, will crash before shaders even load even with clean shader cache. figured it was due to 8 cores, but even roommate's 16c 16t also crashes if this is applied.
How far they got
hyrule field
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Console mode: Docked
Video decoding: Gpu
Anti-aliasing: None
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Scaling filter: ScaleForce
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5700X 8-Core Processor | AVX2 | FMA
- GPU
- AMD Radeon RX 6950 XT (RADV NAVI21)
- GPU driver
- radv 26.2.5
- Operating system
- CachyOS
- RAM
- 31.26 GiB
- Graphics API
- Vulkan