Playable The Legend of Zelda: Ocarina of Time
Playable, just a shader shutters when do a new actions
What happened
Everything works, except that when compiling the shaders, there are frame drops down to 0 fps for a few seconds, and then it recovers.
How far they got
Deku tree, for the moment
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz
- GPU
- NVIDIA GeForce RTX 5060
- GPU driver
- NVIDIA 617.42.0.0
- Operating system
- Windows 11 Version 24H2
- RAM
- 23.9 GiB
- Graphics API
- Vulkan