Playable The Legend of Zelda: Ocarina of Time
Runs fine and performs great on newest build.
What happened
Stable 30 to 60 fps and combat fps drops were fixed greatly.
How far they got
I got decently far.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: Unknown
VRAM Usage, bumped up to 10-12 GB(Unsafe)
Tested on this setup
- Lichii build
- 93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 9800X3D
- GPU
- Nvidia GeForce RTX 5070
- GPU driver
- 621.14
- Operating system
- Windows
- RAM
- Not supplied
- Graphics API
- Vulkan