Runs The Legend of Zelda: Ocarina of Time
so much lag after firts join
What happened
After launching the game for the first time and letting the shaders load, it ran stably at 35–40 fps. However, I restarted the game to clear up any potential bugs, as I had been experiencing significant lag spikes. After the restart, performance became terrible, fluctuating between 8, 15, and 25 fps. I tried everything—enabling FSR didn't help, and even setting the resolution scale to 0.75 made no difference.
How far they got
inside of the tree
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- build 119 - clang 22.1.8
- Build section
- Build 119
- Game version
- 1.1.1
- CPU
- RYZEN 5 8600G
- GPU
- RX6600
- GPU driver
- 26.10.1
- Operating system
- WIN11
- RAM
- 16GBX2 DRR5 JUHOR
- Graphics API
- Vulkan