Playable The Legend of Zelda: Ocarina of Time
Stable performance above 35 FPS with minor shader compilation stuttering, overall very playable.
What happened
I managed to complete the Deku Tree, Dodongo's Cavern, and Zora's Domain. The game runs stable above 35 FPS for the most part. There are occasional stutters/fps drops when new shaders are compiling, but once they load, the experience is smooth and super playable.
How far they got
Completed Great Deku Tree, Dodongo's Cavern, and Zora's Domain.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Anti-aliasing: Fxaa
Asynchronous GPU emulation: true
ASTC decoding: Gpu
Frame pacing: Target_Auto
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Frizti v2 | oot-gather-fix-765659af4c
- Build section
- Other / unknown
- Game version
- 1.1.1
- CPU
- Intel(R) Core(TM) i7-14700F | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 4070 Super
- GPU driver
- NVIDIA 616.64
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 31.73 GiB
- Graphics API
- Vulkan