Playable The Legend of Zelda: Ocarina of Time
Works great at 30fps average with full speed thanks to the mods
What happened
The game works at 40 fps in the first zone, and in the open world it struggles a little bit since it has to load a lot of shaders, but once it loads them it runs at 20-25fps,
How far they got
Until the first encounter with Zelda
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: Unknown
Shader cache installed, and other default options
Tested on this setup
- Lichii build
- build-93
- Build section
- Build 93
- Game version
- 1.1.1
- CPU
- Ryzen 7 3700X
- GPU
- NVIDIA 3060 TI
- GPU driver
- 32.0.16.1062
- Operating system
- Windows 11 Pro
- RAM
- 32 GB ddr4
- Graphics API
- Vulkan