Runs The Legend of Zelda: Ocarina of Time
Game boots but runs too slow to as progress into the game. (1-28FPS)
What happened
Game can get up to 30 fps until a shader is being built then all performance is gone. Severe lag during shader building, drops to 1-10 fps during and cant last 1-5 seconds to build shaders. Some texture showing up as shadows or black on edges of map in forest. Any sort of action drops frames in half like swing sword or jump or moving around in areas with un explored.
How far they got
to buying a wooden shield game almost unplayable.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- 95
- Build section
- Build 95
- Game version
- [0400486024DEC000][v131072]
- CPU
- 5800x
- GPU
- 9070xt
- GPU driver
- 26.10.1
- Operating system
- Windows 11
- RAM
- 32gb ddr4
- Graphics API
- Vulkan