Playable The Legend of Zelda: Ocarina of Time
Minor stutters and ligthing bugs, super playable
What happened
Some stutters during cutscenes and places with new animations. Enabling shader precompilation greatly alleviates stuttering during gameplay, some minor frame pacing drops in detailed areas remain. Some areas are lit wrong with excessive bloom or bad shading. Overall, 7/10 very playable.
How far they got
Kakariko village
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Full binding, bounded wait, always precache shaders.
Tested on this setup
- Lichii build
- 150
- Build section
- Build 150
- Game version
- 0400486024DEC000
- CPU
- AMD Ryzen 9 9900X3D
- GPU
- Nvidia RTX 5080
- GPU driver
- 621.14
- Operating system
- Win11 26H2
- RAM
- 64GB
- Graphics API
- Vulkan