Playable The Legend of Zelda: Ocarina of Time
Works pretty fine when there is no shaders to load. 60 FPS with framegen
What happened
Games is enjoyable once you let him load a few shaders when you enter a new zone. It always freeze for e few seconds when there is a new enemy, or a new things to collect. When everything is loaded, it runs great.
How far they got
I played for more than 1 hour. I'm now in the Hyrule's city.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
Frame generation: true
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Scaling filter: ScaleForce
Anti-aliasing: Fxaa
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- base
- CPU
- AMD Ryzen | AVX512 | FMA
- GPU
- NVIDIA GeForce RTX 5080
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 22H2 (Build 22621.6060)
- RAM
- 55.93 GiB
- Graphics API
- Vulkan