Runs The Legend of Zelda: Ocarina of Time
Laggy on RTX 3050
What happened
Menu screen on the beginning works fine. The rest of the game is too fast and the sound comes late or too early, which makes the story hard to follow. Moving Link makes him too fast, including all the cutscenes that are not movies. Not sure how to fix this, but i guess we need to wait for a mod to fix these bugs or errors, unless someone else figured out how to fix it. I tried everything to make it fixed, but idk what else to do.
How far they got
Got to the scene with a Deku Tree and figured i'd stop cause it's it's not really playable. I played a bit after it, in the Link's house but haven't played further than that.
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-150 (17baed716da0)
- Build section
- Build 150
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 8645HS w/ Radeon 760M Graphics
- GPU
- NVIDIA GeForce RTX 3050 6GB Laptop GPU
- GPU driver
- NVIDIA 620.70.6.0
- Operating system
- Fedora Linux 44 (KDE Plasma Desktop Edition)
- RAM
- 14.8 GiB
- Graphics API
- Vulkan