Runs The Legend of Zelda: Ocarina of Time
Major lags every new encounter or cinematic
What happened
Major lags (more than 2") and game stops for few seconds when something new happens. This means: every new enemy, cinematic, character or conversation, the game lags or stops.
How far they got
played for 5h
Steps to reproduce
Simply start the game and have encounters or fight enemies
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: false
Tested on this setup
- Lichii build
- 5.6
- Build section
- Other / unknown
- Game version
- 131072
- CPU
- Intel(R) Core(TM) i9-14900HX (2.20 GHz)
- GPU
- NVIDIA GeForce RTX 5070 Laptop GPU (8 GB) Intel(R) UHD Graphics (128 MB)
- GPU driver
- geforce game ready v621.14
- Operating system
- windows 11
- RAM
- 8gb
- Graphics API
- Vulkan