Playable The Legend of Zelda: Ocarina of Time
Works fine if you compile quickly shader.
What happened
Every time you enter a new place, do a new interaction, shader will build/compile.
Because of the smooth day/night system you will need multiple hours of gameplay to avoid any lag in zone like Cacarico village, Hyrule fields etc...
It can kinda ruin your gameplay or make it annoying.
How far they got
5hours of gameplay
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- ryzen 5 9600x
- GPU
- rtx 3060ti
- GPU driver
- 580.196.~~
- Operating system
- arch-linux -> last
- RAM
- Not supplied
- Graphics API
- Vulkan