Playable The Legend of Zelda: Ocarina of Time
30fps average with ocassional frame rate drops when shaders are being loaded as game plays.
What happened
Default settings, GPU boosting (not overclock), Docked, minimal changes to default profile.
How far they got
I've left kokiriko village and have spoken to Zelda. I'm now on my way to death mountain.
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-150 (17baed716da0)
- Build section
- Build 150
- Game version
- 1.1.1
- CPU
- Intel(R) Core(TM) Ultra 9 285H
- GPU
- NVIDIA GeForce RTX 5070 Ti Laptop GPU
- GPU driver
- NVIDIA 610.74.0.0
- Operating system
- Windows 11 Version 25H2
- RAM
- 31.4 GiB
- Graphics API
- Vulkan