Runs The Legend of Zelda: Ocarina of Time
Kokiri Forest scene is almost completely white from severe overexposure
What happened
On build 117 the game boots and reaches gameplay, but the 3D scene in Kokiri Forest is still severely overexposed and almost completely white. Only faint scene details are visible, while the HUD hearts and minimap remain visible and correctly colored. The game runs at about 30 FPS, but the rendering corruption makes normal gameplay impractical.
How far they got
Reached gameplay in Kokiri Forest. The outdoor scene remained almost completely white, so I stopped because normal navigation and gameplay were not practical.
Steps to reproduce
1. Launch the game using the Vulkan backend.
2. Load or start a save and enter the Kokiri Forest outdoor area.
3. Observe that the 3D scene is almost entirely white from severe overexposure while the HUD and minimap remain visible.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Scaling filter: Fsr3
Anti-aliasing: Fxaa
OOT anti-aliasing: Game
Post-processing: enabled
ASTC decoding: Gpu
ASTC recompression: Bc3
Console mode: Handheld
Frame generation: Fsr3, 2x
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 1.1.1
- CPU
- AMD Ryzen 7 7800X3D 8-Core Processor
- GPU
- AMD Radeon RX 6800 XT
- GPU driver
- AMD proprietary driver 2.0.299
- Operating system
- Windows 11 23H2 (Build 22631.3593)
- RAM
- 31.19 GiB
- Graphics API
- Vulkan