Playable The Legend of Zelda: Ocarina of Time
minor stutters
What happened
like other builds minor stutters, trees and grass looks good, far lod also looks good. lighting is really good
How far they got
Forest Temple
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Console mode: Docked
Video decoding: Gpu
Anti-aliasing: None
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Scaling filter: ScaleForce
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Bloom Fix: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-116
- Build section
- Build 116
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5700X 8-Core Processor | AVX2 | FMA
- GPU
- AMD Radeon RX 6950 XT (RADV NAVI21)
- GPU driver
- radv 26.2.5
- Operating system
- CachyOS
- RAM
- 31.26 GiB
- Graphics API
- Vulkan