Playable The Legend of Zelda: Ocarina of Time
Playable but still has graphical bugs.
What happened
With a built shader cache it runs pretty well, there seems to be some odd lod issues with bushes in castle town and some trees. For example if you go closer to any bush it will turn dead and lose all of its leaves, if you go to some trees it loses all of its leaves also. Kariko village has 2 white lines that are glowing that can only been seen on one side. Some of the distant lands / rocks are rendered blue in hyrule field and other places. Inside death mountain the whole left side is super bright and just looks like a wall of light.
How far they got
So far no crashes, im at death mountain.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
No vsync, bilinear filtering and smaa.
Tested on this setup
- Lichii build
- build 93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- 7800x3d
- GPU
- Rtx 4090
- GPU driver
- 615.78.08
- Operating system
- cachyos
- RAM
- 32Gb 6000mhz
- Graphics API
- Vulkan