Playable The Legend of Zelda: Ocarina of Time
Build 95: gameplay works in Kokiri Forest, but pots flicker when broken.
What happened
Shader compilation completed successfully. FPS drops were noticeable only while shaders were compiling.
The only graphical issue I noticed was with breakable pots in the starting area: after being broken, they flickered until they disappeared.
Everything else appeared to work normally during this short session. Later areas and longer gameplay sessions have not been tested.
How far they got
Approximately 10 minutes of gameplay in the starting area, Kokiri Forest.
Steps to reproduce
1. Launch The Legend of Zelda: Ocarina of Time version 1.1.1 on Lichii build 95.
2. Enter the starting area, Kokiri Forest.
3. Break a pot.
4. Observe the pot flickering until it disappears.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-95 (222877d4f7c8)
- Build section
- Build 95
- Game version
- 1.1.1
- CPU
- AMD Ryzen 7 9700X 8-Core Processor
- GPU
- NVIDIA GeForce RTX 4070 Ti
- GPU driver
- NVIDIA 621.1.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 31.2 GiB
- Graphics API
- Vulkan