Playable The Legend of Zelda: Ocarina of Time
.
How far they got
Fix Shaders on Ocarine of time
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: false
Video decoding: Gpu
CPU accuracy: Unsafe
Scaling filter: ScaleForce
Anti-aliasing: Fxaa
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-95
- Build section
- Build 95
- Game version
- Zelda Ocarina of Time
- CPU
- Intel(R) Core(TM) i9-14900K | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 5060 Ti
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2 (Build 26300.9818)
- RAM
- 55.77 GiB
- Graphics API
- Vulkan