Runs The Legend of Zelda: Ocarina of Time
~15 FPS in-game with heavy drops during shader building, Windows Start menu blocked while running, first cutscene audio
What happened
After launching the game, I noticed three issues:
- Performance: once I have control of the character, the game runs at roughly 15 FPS. FPS also drops sharply whenever shaders are being built.
- System impact: while the emulator is running, several Windows services become unresponsive. For example, pressing the Win key doesn't open the Start menu.
- Audio: the sound of the game's first cutscene progressively desyncs from the video; the longer it plays, the bigger the offset.
How far they got
Reached the first cutscene and gained control of the character, but ran at ~15 FPS.
Steps to reproduce
1. Launch the game in the emulator.
2. Watch the first cutscene: the audio drifts out of sync over time.
3. Take control of the character: FPS drops to ~15, and sharply while shaders build.
4. While the game is running, press the Win key: the Start menu doesn't respond.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
Console mode: Docked
Frame pacing: Target_60
Scaling filter: Bilinear
CPU accuracy: Unsafe
Memory layout: Memory_6Gb
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-117
- Build section
- Build 117
- Game version
- 1.1.1
- CPU
- Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 4060
- GPU driver
- NVIDIA 595.97.0.0
- Operating system
- Windows 10 Version 22H2 (Build 19045.6466)
- RAM
- 31.93 GiB
- Graphics API
- Vulkan