Playable The Legend of Zelda: Ocarina of Time
30 FPS, Solid Experience.
What happened
Everything worked perfectly with minimal graphical glitches and solid performance. Shader compilation makes the frames drop pretty heavily, but once compiled it runs very well. At times, the lighting has issues and makes foliage and shadows completely black. Restarting the game fixes this until it shows up again. Water textures flicker sometimes, and other times they don't. I have found no setting that fixes either of these issues.
How far they got
I've played up until getting to Zora's Domain.
Steps to reproduce
I set the three GPU Accuracy settings to the most accurate settings possible to avoid graphical glitches. Runs at a solid 20-30 fps. I have it locked to 30 fps via mangohud and it is a almost perfect experience. The lighting and water flickering issues seem to come and go at random with no known settings to fix it.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Accurate; asynchronous shaders off.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 9600X 6-Core Processor
- GPU
- NVIDIA GeForce RTX 4060 Ti
- GPU driver
- NVIDIA 580.178.4.0
- Operating system
- Bazzite
- RAM
- 60.4 GiB
- Graphics API
- Vulkan