Playable The Legend of Zelda: Ocarina of Time
Some lags and freezes.
What happened
I played up to the point where the Deku Tree died.
Up to this point, there were only “a few” frame errors. I didn't notice any graphics or general world errors.
However, at the point where I got stuck (right after the cutscene showing the tree's death),
I restarted the launcher and logged back in, but I'm only getting 2 FPS. No crashes.
How far they got
I played up to the point where the Deku Tree died.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Asynchronous presentation: true
ASTC recompression: Uncompressed
Anisotropic filtering: X16
Video decoding: Gpu
Scaling filter: NearestNeighbor
Memory layout: Memory_12Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
ASTC decoding: Gpu
Frame pacing: Target_Auto
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-150
- Build section
- Build 150
- Game version
- 1.1.1
- CPU
- Intel(R) Core(TM) i5-14400F | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 3080
- GPU driver
- NVIDIA 620.70.6.0
- Operating system
- CachyOS
- RAM
- 46.87 GiB
- Graphics API
- Vulkan