Playable The Legend of Zelda: Ocarina of Time
FPS drops when viewing more distant structures.
What happened
This happens not only in OoT, but also in DK Bananza. Any structure that’s far away causes a massive drop in FPS. It also happens with more elaborate visual effects.
I believe the best option to solve this would be to use a higher FSR setting, such as FSR 2/3, or even 4. FSR 1 would hardly be able to handle a game with advanced graphics technology.
I can say this simply by seeing RTX users rating the gameplay as “Perfect,” because the Switch 2 is specifically optimized for NVIDIA’s DLSS technologies.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 1.1.1
- CPU
- AMD Ryzen 5 5500 | AVX2 | FMA
- GPU
- RX 7600
- GPU driver
- AMD proprietary driver 2.0.416
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 15.80 GiB
- Graphics API
- Vulkan