Runs The Legend of Zelda: Ocarina of Time
Works with some sttuter and sound cuts
What happened
Cutscenes runs better. open world 30-40 FPS but with stutter here an there.
How far they got
first open area
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- 1.1.1
- CPU
- Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 3090 Ti
- GPU driver
- NVIDIA 621.1.0.0
- Operating system
- Windows 11 Version 23H2 (Build 22631.6199)
- RAM
- 31.91 GiB
- Graphics API
- Vulkan