Playable The Legend of Zelda: Ocarina of Time
Playable, but with some stuttering in large areas
What happened
There were some visual bugs at the closed gate leading to the Temple of Saria: tree leaves disappear when you get close to them, and some tree branches in the area where you learn the song to pass time appear blue, almost spectral.
But the performance is great. I manage to get 50–60 fps in indoor areas. It only drops to around 22 in very open spaces or places crowded with NPCs, but nothing that makes the game unplayable!
How far they got
Right now I'm in Dodongo's Cavern
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 5500
- GPU
- NVIDIA GeForce RTX 4060
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 15.9 GiB
- Graphics API
- Vulkan