Playable The Legend of Zelda: Ocarina of Time
Playable with around 20 fps and above with frame gen on. Many Shader issues and Glitched Artifacts.
What happened
The Game is playable enough with 20 fps and more than 20fps with frame gen turned on. But the shader messes up at some times and turn things into way too saturated in shading (Too Dark or Too Light). Stretched out and glitched objects/artifacts (completely dark/light) appearing as the game goes on.
How far they got
Till receiving of Goron Bracelet in Goron City.
Steps to reproduce
In case of shader issue, during the time of transition to a day or night (between day and night periods) whenever the player is in a room; the areas or objects in a room gets shaded into absolute darkness or absolute white/light in shading. It does seem to change and stutter sometimes when the player moves their camera angle but still happens nonetheless. In case of artifact issues, it seems to appear more as you go on playing the game.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy High; asynchronous shaders off.
Tested on this setup
- Lichii build
- Lichii build-95 (222877d4f7c8)
- Build section
- Build 95
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 3700X 8-Core Processor
- GPU
- NVIDIA GeForce GTX 1660 Ti
- GPU driver
- NVIDIA 621.1.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 15.9 GiB
- Graphics API
- Vulkan