Playable The Legend of Zelda: Ocarina of Time
Slutter when shader charges
What happened
works at 50/60 fps with some loading when a shader charges but it's clearly playable
How far they got
Hyrule Castle
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- i5-12400F
- GPU
- RTX 2070
- GPU driver
- 596.49
- Operating system
- Windows 11 PRO
- RAM
- 32 (DDR4)
- Graphics API
- Vulkan