Playable The Legend of Zelda: Ocarina of Time
Runs well: ~60 FPS in most areas, ~30-35 in heavy ones. Set Fast CPU Time to Normal or the game runs at 2x speed.
What happened
Works well on a mid-range PC once two settings are right:
1) Fast CPU Time must be "Normal"
With Fast CPU Time on "Boost", the in-game clock and timers run about 2x too fast (day/night cycle, animations), even with the speed limit at 100%. Setting it back to Normal fixes it completely.
2) Shader compilation stutter
Without async shaders, the game freezes briefly each time a new effect or area appears (longer freezes when many shaders build at once). It gets smooth once the cache is filled. Enabling "asynchronous shader compilation" removes most freezes. Note: the shader cache is reset when the cache format changes between builds (e.g. v53 to v54), so stutter comes back after some updates.
Performance (Ryzen 5 3600 + RTX 3060): 60 FPS stable in many areas, ~30-35 FPS in heavier ones. CPU-limited, GPU has headroom.
Tip for other players: when updating Lichii, the data folder moved from %APPDATA%\eden to %APPDATA%\lichii and a new user profile was created, so saves seemed lost. They were still in the old folder (nand\user\save\...\0400486024DEC000) and copying them into the new profile folder worked perfectly. Back up your saves before updating.
How far they got
Several hours over multiple sessions, several save slots, no crash. Game runs well with the settings below.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Console mode: Docked
Scaling filter: Fsr
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-130
- Build section
- Build 130
- Game version
- v131072 (NUP)
- CPU
- AMD Ryzen 5 3600 6-Core Processor | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 3060
- GPU driver
- NVIDIA 617.42.0.0
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 15.95 GiB
- Graphics API
- Vulkan