Playable The Legend of Zelda: Ocarina of Time
30/20 fps, lighting errors, and visual glitches
What happened
The pre-rendered cutscenes are always lagging behind, and the audio is ahead—I guess because they require a mandatory 60 fps.
In open areas, the frame rate can drop as low as 18 fps but stabilizes around 30; in enclosed spaces, it reaches up to 50 (mostly hovering around 40 fps near the Great Deku Tree).
I’ll keep playing as far as the game lets me, but from what I can tell, it’s playable. Hopefully the performance improves soon :D I have faith that it will
How far they got
Defeat Queen Gonma
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Alto
Asynchronous shaders: true
Tested on this setup
- Lichii build
- 95 Build
- Build section
- Other / unknown
- Game version
- v131072
- CPU
- Ryzen 5 8500g
- GPU
- RTX 2060 ASUS DUAL
- GPU driver
- 621.14
- Operating system
- Windows 11 26H2
- RAM
- 16GB 5200MHZ
- Graphics API
- Vulkan