Playable The Legend of Zelda: Ocarina of Time
Everything good. Running between 60-80 FPS Overhaul in 4k, Shadders issues -> lagging spikes, then gone
What happened
Now I have more than 28k Sadders to load before starting the game, which cost "30mins", then after a certain amount of loads, (around 4k) the emulator froze. Now every loads froze and cannot luch the game. I wait until the next update before cleaning the cache shadders.
Maybe there is a shadders limitation?
How far they got
Finish the game at 100%
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res2X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
V sync, DLSS 4.5(L), Max resolution, Texture Pool, FPS unlock, Dynamic FPS
Tested on this setup
- Lichii build
- 160
- Build section
- Build 160
- Game version
- 2.0
- CPU
- ryzen 7 9800x3D
- GPU
- RTC 5070
- GPU driver
- 621.24
- Operating system
- Windows 11
- RAM
- 32 DDR5
- Graphics API
- Vulkan