Playable The Legend of Zelda: Ocarina of Time
Lcoked at 30 FPS dips while loading Shader
What happened
Just tested before bed. Didn't use any preloaded cache. Had a stable experience so far besides the common shader loading stutter which where very noticable. While loading shaders the game just froze for a few seconds but visually it was fine and very playable gona play the deku tree until i get to the castle and can test further
How far they got
Deku Tree
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-130
- Build section
- Build 130
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5800X3D 8-Core Processor | AVX2 | FMA
- GPU
- RX 6750 XT
- GPU driver
- AMD 26.10.1
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 15.93 GiB
- Graphics API
- Vulkan