Playable The Legend of Zelda: Ocarina of Time
Almost perfect and mostly playable
What happened
Some of the bushes in Hyrule castle render as the dark grey texture, stuttering from shader compilation which is okay. FPS in the region of 45-60. Can proceed to Kakariko Village and Death Mountain
How far they got
Zelda OOT, 3 hours, stopped at Kakariko Village (going to continue to death mountain)
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
System:
CPU Clocks: Normal
GPU Clocks: Boost
Memory Layout: 12GB DRAM
CPU:
Accuracy: Auto
Advanced Graphic Settings
GPU Mode: Fast
DMA Accuracy: Unsafe
VRAM Usage mode: Aggressive
ASTC Recompression Method: Uncompressed
True: Use Persistent pipeline cache, Use Vulkan pipeline cache, Barrier feedbackloops
Ext. Graphics:
True: Enable asynchronous presentation, Enable asynchronous shader compilation
Tested on this setup
- Lichii build
- Build 93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- I5 - 14600kf
- GPU
- RTX 5070 12GB
- GPU driver
- 621.1.0.0
- Operating system
- Windows 11 26H2
- RAM
- 32GB GDDR5 6000MT/s
- Graphics API
- Vulkan