Runs The Legend of Zelda: Ocarina of Time
Please try to fix for AMD GPU on 9070 XT the game is unplayable because of the frame rate fluctuating a lot
What happened
I just try to run the game but it's unplayable sometimes I can reach 60 fps extremely rarely but mostly it's between 15 to 25 fps and even lower. I suppose that this might be due to the game using itself dlss. Maybe if you could implement the utilisation of FSR 4 instead of DLSS it could be playable.
Your work is still very impressive I hope that you will do a AMD / FSR fix to increase a lot the performance, thanks in advance if you do so.
How far they got
Just did the introduction which was laggy as hell and with graphical and audio issues
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
Tested on this setup
- Lichii build
- Frizti v3
- Build section
- Other / unknown
- Game version
- The Legend of Zelda: Ocarina of Time (v2.0)
- CPU
- I5 10600KF
- GPU
- AMD 9070 XT
- GPU driver
- 26.10.1
- Operating system
- Windows
- RAM
- 16 go 3600Mhz
- Graphics API
- Vulkan