Playable The Legend of Zelda: Ocarina of Time
Loads into both intro cutscenes and into the first area of the game.
What happened
Boots at a stable 60 fps. Pre-rendered intro cutscene runs at 60 fps, but the in-game cutscene when loading shaders runs at 5-20 fps. While in game as Link the game ran at around 20 fps wile not actively rotating the camera or doing much movement. Needs the ability to preload shaders for more stability.
How far they got
Loaded into Kokiri forest, and walked around as young Link
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
CPU accuracy: Accurate
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-117
- Build section
- Build 117
- Game version
- v 1.1.1
- CPU
- Intel(R) Core(TM) i7-14700 | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 3050
- GPU driver
- NVIDIA 615.71.9.0
- Operating system
- Linux Mint 22.3
- RAM
- 15.27 GiB
- Graphics API
- Vulkan