Runs The Legend of Zelda: Ocarina of Time
Texture probleme in Water Temple
What happened
Some wall textures in the Water Temple do not load, allowing you to see through the walls—which makes navigating the rooms quite troublesome.
How far they got
Just the enter of the Water Temple
Steps to reproduce
To encounter the bugs, simply enter the main room of the Water Temple; from there, certain walls are glitched.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
API : Vulkan — GPU : NVIDIA GeForce RTX 4060 Ti
Résolution : 1× (720p/1080p) — VSync : Immediate (désactivé) — limite FPS : 0
Filtre d’adaptation : Bilinear — ratio : 16:9 — anticrénelage : FXAA — RCAS : 72 %
DLSS NVIDIA à la place du DLSS du jeu : activé; Frame Generation : désactivée
Effets post-traitement : activés; émulation GPU asynchrone : activée; plein écran : Borderless Windowed
Hacks : présentation asynchrone, correction du bloom et compilation asynchrone des shaders activées
Skip CPU Inner Invalidation, GPU Unswizzle et Pin GPU threads to their own cores : désactivés
Extended Dynamic State : ExtendedDynamicState2 — Vertex Input Dynamic State : activé — Sample Shading : 0 %
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 1.1.1
- CPU
- I7-14700K
- GPU
- 4060 TI
- GPU driver
- 610.88
- Operating system
- Windows
- RAM
- 32GB
- Graphics API
- Vulkan