Playable The Legend of Zelda: Ocarina of Time
The performance was high in the cavern and other small spaces but in open world places like Hyrule Field the fps drops.
What happened
Dodongo's Cavern FPS stayed near 40 and 80 with Lossless Scaling 2x. In Hyrule Field and similar areas it goes down to 15 - 25 which is still playable and bottlenecked by my CPU.
How far they got
As far as I have wanted so far. Played some after Dodongo's Cavern.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
Added precompiled shader files.
Tested on this setup
- Lichii build
- 93
- Build section
- Build 93
- Game version
- 1.1.1
- CPU
- Ryzen 5 5500
- GPU
- RTX 3060
- GPU driver
- 617.42
- Operating system
- Windows 11
- RAM
- 16GB DDR4
- Graphics API
- Vulkan