Playable The Legend of Zelda: Ocarina of Time
Lichii Shader Sync should be mandatory
What happened
because of how bad the shader generation is it crashes on its own. Thanks to others posting about the shader sync, i figured i'd give it a try and now the games runs damn near perfect. Still the occasional hiccup when it runs into a shader not included in the shader sync, but nowhere as bad as when you are starting from 0.
How far they got
Desert Temple
Steps to reproduce
Once again, my main 3 changes are:
Disable AA - Fixes crashing
Bloom Fix - makes fog look good and prevents tunnels from feeling like they are washed out and deku tree becomes visible
Async - on has minor jitters while shaders load, off means long initial area entry loading.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Console mode: Docked
Video decoding: Gpu
Anti-aliasing: None
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Scaling filter: ScaleForce
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Bloom Fix: True
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5700X 8-Core Processor | AVX2 | FMA
- GPU
- AMD Radeon RX 6950 XT (RADV NAVI21)
- GPU driver
- radv 26.2.5
- Operating system
- CachyOS
- RAM
- 31.26 GiB
- Graphics API
- Vulkan