Playable The Legend of Zelda: Ocarina of Time
Near-constant stuttering and graphical pop-in, but playable at 13-21 FPS.
What happened
Due to CPU Asynchronous texture loading, textures appear black after pausing and unpausing as they are transferred back from Swap memory. Objects that haven't been rendered with the current pipeline cache will be transparent until they load, but it does so fairly quickly. Loading zones and stutters often last 1-10 seconds, especially when panning the camera in large or intensive areas such as Hyrule Field, Castle Town, and Kokiri Forests. Indoor areas such as Goron City and dungeons have less stuttering. If the game freezes for long enough in Hyrule Field, the field music may stop until a different tracks starts playing.
Prior to build 117, the game would hang while building shaders on startup with Vulkan. Build 125 fixed that, and build 130 made the stutters much shorter. Now that mesh shaders have a fallback, I haven't noticed any rendering issues other than pop-in and a single line of light coming from the guest house in kakariko if you look up towards the roof from the north of it.
Would I recommend playing like this? Only if you have the patience for constant, potentially long stutters, but it's still fun and the best experience I've gotten with the game on my AMD iGPU. Using a swapfile as persistent RAM is never a good idea, but it works decently enough here as the game tends to use at least 26-30GB of RAM at all times. It's only crashed once due to running out of RAM using all 32GB available during a ~4 hour session.
How far they got
Currently inside Jabu-Jabu
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1_2X
GPU accuracy: Unknown
Asynchronous shaders: true
VSync off (KDE has system-level vsync), CPU Video Decode, CPU Async texture loading, Skip unbuilt pipelines, precache shaders always.
Tested on this setup
- Lichii build
- build-130
- Build section
- Build 130
- Game version
- 1.1.1
- CPU
- Ryzen 7 5825U with Radeon Graphics
- GPU
- Integrated Radeon Vega 8 Graphics
- GPU driver
- Mesa 25.2.8
- Operating system
- Kubuntu 24.04.5 LTS
- RAM
- 16GB RAM + 16GB Swapfile on internal SSD
- Graphics API
- Vulkan