Playable The Legend of Zelda: Ocarina of Time
Playable, but with massives framedrops
What happened
The game is pretty much playble, just having massive framedrops while turning the camera, or while having another character ons screen.
The game is running on 38 FPD, avg, but drops bellow 10 when another character appears on the scree, or i change the camera angle.
The game almost freezes for 2 seconds when doing the jumping sword attack, when jumping near the river to get th e 3 rupees and when dropping stones.
How far they got
Started the game gone straight to the sword training dude.
Steps to reproduce
Do the jumping sword attack;
Jump on the near river platforms;
Hold and drop the stones;
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 9 9950X 16-Core Processor
- GPU
- NVIDIA GeForce RTX 5070 Ti
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 30.9 GiB
- Graphics API
- Vulkan