Playable The Legend of Zelda: Ocarina of Time
Playable until Hyrule City.
What happened
I was able to play the game up until the point where you leave the forest. However, whenever the owl flew away, the game kept crashing. Lowering the resolution fixed the crashes, and I was able to continue playing.
Then I entered Hyrule Town, where the frame rate occasionally dropped to just 0–3 FPS, making the game pretty much unplayable.
I'll keep testing it and take a closer look to see what's going on.
How far they got
Hyrule City
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res3X
GPU accuracy: Low
Asynchronous shaders: true
Console mode: Docked
Asynchronous presentation: true
Scaling filter: Fsr3
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
Frame pacing: Target_Auto
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-119
- Build section
- Build 119
- Game version
- 1.1.1
- CPU
- AMD Ryzen 5 7500F 6-Core Processor | AVX512 | FMA
- GPU
- AMD Radeon RX 6800 (RADV NAVI21)
- GPU driver
- radv 26.2.6
- Operating system
- Garuda Linux
- RAM
- 30.94 GiB
- Graphics API
- Vulkan