Perfect The Legend of Zelda: Ocarina of Time
Works great with just a tiny not very noticeable frame drops
What happened
playing from the beginning and got to Deku with a smooth 120fps gameplay, there were just a little 30-5 frame drops that lasted less than second while building shader cache that wasnt even that noticeable.
How far they got
Got to Deku tree, played for 10-20 minutes, stopped at Deku tree
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Enabled: Use NVIDIA DLSS in place of game's DLSS
Enabled: Frame Generation, Lossless scaling, 2x Multiplier
Enabled: Pin GPU threads to their own cores
Tested on this setup
- Lichii build
- build-117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- Intel(R) Core(TM) i9-14900K (3.20 GHz)
- GPU
- RTX 4080 SUPER (16 GB)
- GPU driver
- 32.0.16.1664 (616.64)
- Operating system
- Windows 11 Pro V10.0.26200 (25H2)
- RAM
- 64GB DDR5
- Graphics API
- Vulkan