Playable The Legend of Zelda: Ocarina of Time
Average 30FPS and some stuttering when building the shaders
What happened
the game is around 30FPS, the game stutter when building the shadersn, previously it was very difficult to play since the game start stuttering at every action, but now it's time to time but still around the shaders building
How far they got
Impa bringing Link outside of the Hyrule castle
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: Unknown
VSync mode: mailbox, bilinear, SMAA, NVIDIA DLSS (NVIDIA Streamline 2.14.16, DLSS 310.9.16,
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5800X 8-Core Processor | AVX2 | FMA
- GPU
- RTX 3060 12GO OC
- GPU driver
- 621.14
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 31.88 GiB DDR4
- Graphics API
- Vulkan