Playable The Legend of Zelda: Ocarina of Time
Runs at 20-40 FPS with heavy initial stutters, but stabilizes after ~20 minutes of play.
What happened
The game performance scales between 20 to 40 FPS at native 1x resolution. On build 117, there is severe stuttering during the first 20 minutes of gameplay. However, after about 20 minutes of playing, the stutters almost completely disappear.
How far they got
I reached the tree deck
Steps to reproduce
1. Boot the game on Lichii build 117 at native 1x resolution.
2. Observe heavy stuttering and frame drops between 20-40 FPS during the first 20 minutes.
3. Keep playing for about 20 minutes until the stutters almost completely disappear.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Dynamic FPS v1.1 mod enabled, Unbuilt pipelines set to Skip, pipeline wait time set to 8ms.
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 1.1.1
- CPU
- AMD ryzen 7 5700x
- GPU
- NVIDIA RTX 3060
- GPU driver
- 601
- Operating system
- Windows 10
- RAM
- 32 gb
- Graphics API
- Vulkan