Loads The Legend of Zelda: Ocarina of Time
Game crashes when compiling shaders on AMD
What happened
I used to be able to play through the game until Hyrule's Citadel when it crashed compiling shaders, now after cleaning shader's cache I'm not able to play past Kokiri Forest. The stutters have increased and the process of compiling feels a bit rougher with more stutters on my AMD build. In handheld I'm able to move Link around in his room but the moment I change to docked it crashes compiling new shaders. I used to be able to play docked with the included mods at around 30-40 fps.
How far they got
I managed to get into links room and move him around after loading cutscenes, then it crashed compiling shaders
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: false
CPU accuracy: Auto
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Console mode: Docked
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-130
- Build section
- Build 130
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5700X 8-Core Processor | AVX2 | FMA
- GPU
- AMD Radeon RX 5700 XT
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 10 Version 22H2 (Build 19045.7807)
- RAM
- 23.93 GiB
- Graphics API
- Vulkan