Playable The Legend of Zelda: Ocarina of Time
Frequent hitching on shader compilation but otherwise works well
What happened
Most everything worked, the hedges in the castle all appeared dead when approached up close and then were fine at a distance. There was frequent stuttering on shader building that didn't seem to abate when returning later, as I would expect the shaders were already built.
How far they got
Through the start, the castle, and into Kakariko village
Steps to reproduce
Run around and shader compilation will causing stuttering all over.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 3800X 8-Core Processor
- GPU
- NVIDIA GeForce RTX 3070 Ti
- GPU driver
- NVIDIA 615.78.8.0
- Operating system
- Arch Linux
- RAM
- 31.3 GiB
- Graphics API
- Vulkan