Playable The Legend of Zelda: Ocarina of Time
Tolerable FPS and Shader Stuttering
What happened
Game ran anywhere from 25 - 60fps depending on location. A lot of shader compilation stutters but apart from that nothing was weird or bugged.
Left all settings default except for resolution and changed vsync to mailbox.
How far they got
Completed the Deku Tree dungeon.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res2X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 1.1.1
- CPU
- Ryzen 7 9800X3D
- GPU
- RTX 3070 TI OC
- GPU driver
- 621.14
- Operating system
- Windows 11
- RAM
- 32GB DDR5 5600MHz (2x16)
- Graphics API
- Vulkan