Playable The Legend of Zelda: Ocarina of Time
Stutters when loading shaders and I get an uneven 10 to 30 fps. pretty rough in castle town.
What happened
Pre loading shaders seemed to have helped some of the stutter.
How far they got
Got to Death Mountain
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-128 (7cafe291b4f9)
- Build section
- Build 128
- Game version
- 2.0.0
- CPU
- Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
- GPU
- NVIDIA GeForce RTX 2080 Ti
- GPU driver
- NVIDIA 621.1.0.0
- Operating system
- Windows 10 Version 22H2
- RAM
- 15.9 GiB
- Graphics API
- Vulkan