Loads The Legend of Zelda: Ocarina of Time
Crash after fight with Phantom Ganon
What happened
When Phantom Ganon gets pulled up into the air the game crashes. The game audio plays for a while but then nothing.
How far they got
Phantom Ganon
Steps to reproduce
Error persits, even after switching lichii versions.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Console mode: Docked
Asynchronous presentation: true
ASTC recompression: Uncompressed
Scaling filter: Fsr
VSync: Immediate
Memory layout: Memory_12Gb
CPU accuracy: Auto
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-130
- Build section
- Build 130
- Game version
- v131072 / 0400486024DEC000
- CPU
- AMD Ryzen 7 5800X 8-Core Processor | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 3060
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 31.93 GiB
- Graphics API
- Vulkan