Playable The Legend of Zelda: Ocarina of Time
Runs really well. I have had a few issues, an building shaders can drag the game to a halt for a few seconds.
What happened
Overall, everything is working very well. The shader building process is annoying, especially when entering an area for the first time. I would be nice to have the ability to build all shaders before reaching them in gameplay. I did crash a couple of times when entering the pot room in Castle Town, but I think it was a combination of building new shaders and my config settings.
How far they got
So far, I have just completed Dodongo's Cavern and visited the first two great fairies.
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-125 (cbb512ee7a9d)
- Build section
- Build 125
- Game version
- 1.0.0
- CPU
- Intel(R) Core(TM) Ultra 7 265K
- GPU
- AMD Radeon RX 9070 XT
- GPU driver
- AMD proprietary driver 2.0.416
- Operating system
- Windows 11 Version 25H2
- RAM
- 31.5 GiB
- Graphics API
- Vulkan