Runs The Legend of Zelda: Ocarina of Time
Specific dynamic models and vegetation textures fail to render completely
What happened
Dynamic / Pushable Blocks: The wooden puzzle blocks inside the Great Deku Tree are completely invisible (Link can push them, stand on them, and interact with the physical collision, but no mesh or texture is drawn).
Tree Trunks & Perches: Tree trunks (such as the tree where the guide owl Kaepora Gaebora perches) do not render.
Foliage & Alpha Textures: Tree leaves, canopies, and certain plant materials are invisible or missing their alpha/instance passes.
How far they got
Post Deku Tree, Hyrule Castle
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- build 88
- Build section
- Build 88
- Game version
- 2.0.0
- CPU
- Intel Core i3-10100F
- GPU
- NVIDIA GeForce GTX 1070
- GPU driver
- lastest
- Operating system
- Linux CachyOS and Windows 11 latest version
- RAM
- 16Gb RAM
- Graphics API
- Vulkan